Super Smash Bros. Brawl already has quite a large reputation to live up to, with the N64 original being one of the most popular multiplayer games on the console and the follow up for the GameCube being the highest selling game for the ‘Cube so far. So far very little information has been released about this highly anticipated game, but it is sure to be one of the best games for the Wii when it is released some time in 2007.
Super Smash Bros. has always been a unique fighting game in that it isn’t so much about one on one fights, which require you to memorise massive combo moves to defeat your opponents, but instead Smash Bros. more focuses on just having a lot of fun. It has also been a series, like Mario Kart, that really thrives on themultiplayer mode more than a strong story or single player section to the game, and the majority of people enjoy it the most with a few friends over playing it for hours on end. With the Wii version this is going to be no different, in fact it is going to be a lot better. For the first time you will be able to play Super Smash Bros. Brawlonline via the Wi-Fi Connection and a massive online mode is currently being made for the game. However, the main developer of the game, Masahiro Sakurai, has said that he would rather focus on the traditionalmultiplayer mode of the game than online multiplayer, but it is likely that the online mode will still be used by many.
It has been hinted at by Sakurai that Super Smash Bros. Brawl will not even use the WiiMote despite Nintendo’s constant need to innovate their series. The developers found that the WiiMote simply doesn’t work for Smash Bros. and that they are trying to keep the control method as simplistic as possible. A change of control may have been the interesting and innovative thing to do, but it may have ended up wreaking the game due to an almost gimmicky control method. It does seem very likely that the game will use the classic controller for the Wii or even GameCube controllers, as Sakurai has said, “you may not want to throw away your GCN controller yet.” He has also said that the game won’t be as hard for newcomers to the series, but he didn’t specify how he would go about making it easier. It could mean that the overall pace of the game is slowed down, which may be good for newcomers but for the majority this loss of pace will take away from the hecticgameplay that is characteristic of the series.
One of the most talked about features of Super Smash Bros. Brawl is the addition of new characters into the game, these include Solid Snake, Zero Suit Samus, Meta Knight, Pit and Wario, who has taken far too long to get into a Smash Bros. game. Obviously the most exciting out of all of these is Solid Snake, especially considering Snake’s creator Hideo Kojima supposedly begged the developers to allow Snake to appear. Although the final line up of characters has not yet been confirmed, and there could be more 3rd party gaming legends appearing in the game, it is likely that these new ones are going to be the only major new personnel additions to the game.
A new feature that has been added into the game are special attacks, these include a range of different attacks specific to individual characters. For example Link’s special attack involves him trapping another character in a TriForce and then repeatedly slashing them with his sword, or Mario’s when he sends a huge bolt of energy through the whole arena. It is likely that to use these special powers you will have to fill up a power meter similar to CO Powers in Advance Wars, but it has not been said how powerful these attacks will be or how often you will be able to use them.
Super Smash Bros. Brawl is definitely shaping up to be one of the best games for the Wii so far, with enough new additions to the game in terms of characters and gameplay features. It will be seen climbing high in the games charts sometime next year when it is released. As more information is released about the game we will be able to give a more in-depth insight into what the game is going to be like in terms of graphics and gameplay.
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